#pragma once
#include "Condition.h"

class DFDCondition: public Condition
{
public:
	DFDCondition(int x, int y, int width, int height, char stroke[], int strokeWidth, char fill[]):
		Condition(x, y, width, height, stroke, strokeWidth, fill)
	{
	}

public:
	DFDCondition(void);
	~DFDCondition(void);

	void Fill(MyGraphics* g)
	{
	}

	void Draw(MyGraphics* g)
	{
	}
};

